Glory decays over time and must be actively maintained to avoid suffering reductions to all non-money civilian resource generation and obtain various pre-RS buffs. Gains Glory by contesting systems (fighting Remnants doesn't count), destroying orbitals and non-civilian ships (including Remnants and miners) dependent on their Labor cost and hull type (if applicable), or capturing planets. No longer suffers buffs/debuffs depending on war status, but most of these buffs/debuffs have been migrated to the Glory mechanic.Restored/added the following lifestyles for use in Wake of the Heralds matches:.Increased the health of some basic orbitals.Can move with an acceleration of 0.2 u/s^2.Can pay 100 FTL to use the Telescope ability on any system within a range of 40 thousand units (displayed by a green circle when selected or moused over).Costs §1M, 50 Labor and 750 Ore to construct.However, its price has been increased to compensate. In addition to its previous bonuses, it now correctly provides 2 Influence Stake and a 5% chance each minute to receive a random influence card. Perform specific actions and avoid others to improve your empire - fail to do so and suffer the consequences. Added the Glory mechanic for Berserkers and Pacifists.If you don't want to be seen, you must merely keep enemy ships outside of that circle. If seeable range has been modified by cloaking or entering a nebula, this is similarly displayed by a semi-transparent, pinkish (I think) circle.This is only useful in nebulae or when cloaked, as sensors have not yet been fully restored. Selecting or mousing over an owned object will display a semi-transparent, bluish circle around it, indicating its sensor range.Unfortunately, you can't board them yet due to missing equipment, so you can just scuttle them. I'm not sure I want to look that closely at it. Only available in Wake of the Heralds matches. A powerful starbase which, when destroyed, unlocks Crystalline Armor, Disruptors or Particle Lances. Moonbases owned by Mechanoid races now add §100k income each.Remove the Floating Continent before attempting to do so, and then place it back when you have completed the project. Cannot be constructed or expanded while a Floating Continent is present on the planet.Can only be built once per planet, but additional 10x1 chunks can be attached to it for §700k and an increasing amount of Ore and Labor using the Expand Subsurface Complex construction.Costs 1000 Ore, §500k and 50 Labor to construct.Adds a 10x2 chunk of undeveloped Artificial tiles under the main planet surface.Orbital Habitation Ring is now called Subsurface Habitation Complex.Terraforming is now called Infrastructural Development, and develops 15 tiles in exchange for 500 Ore and 100 Labor.Restored and revamped the Terraforming and Orbital Habitation Ring constructions.Restored the Ringworld resource buildings.
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